Game Maker Punch Out For Wii

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Game Maker Punch Out For Wii Rating: 5,7/10 3653 votes
Punch-Out!!
North American boxart featuring Little Mac in the foreground, with Glass Joe, Von Kaiser, King Hippo, and Disco Kid in the background.
Developer(s)Next Level Games[1]
Publisher(s)Nintendo
Director(s)Jason Carr
Mike Inglehart
Producer(s)Jared Johnson
Ken Yeeloy
Kensuke Tanabe
Designer(s)Jamie Ip
Matt McTavish
Programmer(s)Tedd Streibel
Artist(s)Eddie Visser
Writer(s)Naoki Mori
Composer(s)Mike Peacock
Darren Radtke
Chad York
SeriesPunch-Out!!
Platform(s)Wii, Wii U, Shield TV
ReleaseWii
  • NA: May 18, 2009[3]
  • EU: May 22, 2009[2]
  • JP: July 23, 2009[4]
  • AU: August 27, 2009[5]

Wii U
  • NA: January 22, 2015
  • EU: March 12, 2015
  • AU: March 13, 2015
  • JP: June 24, 2015

Shield TV
Genre(s)Boxing, fighting, sports
Mode(s)Single-player, multiplayer

Punch-Out!! is a boxingvideo game developed by Next Level Games for the Wii. It is the fifth main game in Nintendo's Punch-Out!! series following the Super NES version of Super Punch-Out!!.[7][8]

Was, in part, literally born from the detritus of Nintendo's bigger. Genyo Takeda with a strange proposition: Create a new game that uses two screens. A new technology that allowed the machine to render a single very big. Reimagining for the Wii a whopping 15 years after that. Basic setup template for creating a punch-out style game. Recommended for intermediate users as there are a lot of objects with code, which can probably be trimmed down and optimized. Once familia.

Following an early release at the Nintendo World Store in New York City on May 16, 2009,[9] the game was released on May 18, 2009 in North America,[3] on May 22, 2009 in Europe,[2] on July 23, 2009 in Japan,[4] and on August 27, 2009 in Australia (exclusively at JB Hi-Fi stores).[10] An additional WiiWare title, Doc Louis's Punch-Out!!, was released exclusively for North American Club Nintendo members on October 27, 2009. It was rebranded under the Nintendo Selects label in 2011 for North American audiences only.[11]

At the January 2015 Nintendo Direct, it was announced that Punch-Out!! and other Wii games would be released for download through the Wii U's Nintendo eShop. Punch-Out!! was released in North America on January 22, 2015,[12] in Europe on March 12, 2015,[13] in Australia and New Zealand on March 13, 2015,[14] and was released in Japan on June 24, 2015.[4]

  • 1Gameplay

Gameplay[edit]

A match between Little Mac and King Hippo.

Punch-Out!! features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers. The game requires reflexes to react to the computer-controlled boxers' moves. Aside from a few new opponents, every opponent is from a previous Punch-Out!! game. New opponents feature Disco Kid, Giga Mac, and Donkey Kong, while the classic boxers are ten of the eleven boxers from the original game, as well as two from Super Punch-Out!!. The game allows three different control schemes. The Wii Remote and Nunchuk can be used together, a Wii Balance Board can be used along with the Wii Remote and Nunchuk to duck or dodge, or the Wii Remote can be used by itself and held sideways in a traditional two-button control scheme.

In each stage, players must rely on quick reactions and identify various tells from their opponent to dodge or block their attacks, before returning with attacks to either the torso or the head with the left and right fists. Stars are awarded for landing a punch at particular moments, such as when an opponent grins or taunts Little Mac. The player can store up to three stars, but will lose them if hit by the opponent. When the player has one or more stars, they can perform a Star Punch, which deals extra damage. Each fighter has a stamina gauge which results in a knockdown when fully depleted, with the player able to recover stamina while the opponent is down. Additionally, the player has a heart counter that decreases upon being hit or throwing a punch that is dodged or blocked. If the counter reaches zero, the player will be unable to attack and be vulnerable until they can successfully dodge an attack. A fight can end by knockout (KO) if a fighter is unable to rise within 10 seconds after being knocked down; by technical knockout (TKO), if a fighter is knocked down three times in one round; or by decision, if neither fighter achieves a KO or TKO after three rounds. Against certain opponents, the player can score an automatic KO by landing a Star Punch at the right moment, regardless of the opponent's stamina.

Two single-player campaign options are available. The Career option begins in Contender mode, in which Little Mac must climb the ranks of the World Video Boxing Association by rising through the Minor, Major, and World Circuits. Once Mac wins the world championship title, the game enters the more challenging Title Defense mode; he must now defend his belt against the other fighters, who use new techniques and defenses (such as King Hippo protecting his stomach with a manhole cover).[15] Completing Title Defense unlocks Mac's Last Stand, an endurance mode in which Mac faces off against an endless series of randomly chosen opponents, one of whom is Donkey Kong. Once Mac loses three times, he retires from boxing and the Career option for the player's save file will become disabled, requiring the player to create a new file to play this option again. The Exhibition option allows players to fight against any opponents they have already defeated in either Contender or Title Defense, attempting to complete unique achievements, or practice against a holographic image of their current opponent. If the player wins 10 fights in Mac's Last Stand, an additional Champions Mode option is unlocked for Exhibition, in which a single hit will knock Mac down.

New to the series is a split-screen multiplayer mode between Little Mac and a recolored clone. When one of the players has gathered enough power by repeatedly dodging all moves unscathed, that player's character transforms into a giant known as 'Giga Mac' for a limited time and the game shifts to the opponent's single-player view until he returns to normal.[16]

Doc Louis's Punch-Out!![edit]

Doc Louis's Punch-Out!! is a standalone spin-off title and prequel, which was released on WiiWare as a Platinum reward for Club Nintendo members in North America on October 27, 2009. The game, which takes place prior to the main game, sees Little Mac sparring with his coach, Doc Louis, through three matches of increasing difficulty; the player wins each match by knocking Doc down once in three rounds. This title is not compatible with the Wii Balance Board. The game features three game modes: Warm-up, Training, and Sparring. The game features the same graphics, voice acting, and game engine as the Wii Punch-Out!![17][18]

Doc Louis' Punch-Out!! was once again made available to Club Nintendo members on February 2, 2015, this time as a purchasable coin prize as part of the service's closing promotion. This was the first time in over five years that the game has been available through any means.

Development[edit]

Kensuke Tanabe, seen here at the Game Developers Conference in 2011, was the producer for Punch Out!!.

The game was revealed in 2008 at the Nintendo Media Summit, where a fifteen-second trailer was shown.[19] It was later announced that it was being developed by Next Level Games, which had partnered with Nintendo on games such as Super Mario Strikers. Nintendo wished to make a new iteration similar to the original Punch-Out!! for the NES, so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original games.[20] This led to the studio designing the game with classic NES-style controls by using the Wii Remote turned sideways.[20] Pre-production started when the Wii was released. At the time, Nintendo was discussing the idea with the studio. Soon after that, the studio created a prototype of the game.[21]

In an interview, the game's producer, Kensuke Tanabe, described the development as a collaborative effort between the people of Next Level Games and the people from Nintendo in Japan. As an example of this, Tanabe said that the roster of opponents that are in the game were chosen by people of both studios, Next Level wanting to include more NES characters.[20] When asked about the challenges of bringing an old franchise to the current generation, the game's gameplay lead, Bryce Holiday, said that the most difficult thing to figure out was how to design the gameplay and where to locate the camera. The game has a cel shaded graphical style, which was a decision of Next Level.[20] Both of the developers wanted to design the graphics in a way that would be immediately identifiable to any person who catches a glimpse of the game.[21][22] They also wanted to invoke the style of the previous iterations while at the same time creating some new visuals. Holiday called the style 'the logical choice'.[22]

The inclusion of Donkey Kong was a suggestion from an employee of Nintendo of America, and Tanabe also wished to include Princess Peach, but that idea was abandoned because of the issue of violence towards women.[20] The reason that there were not many notable Nintendo characters in the game is because the studio wanted to solidify the game's own respective universe.[20] The Title Defense mode was designed to make the game more of a standalone game and not just a nostalgia title, and also to make the game longer.[20] The developers liked this since it added more personality to the characters.[20] The studio adjusted the difficulty level in order to make the game easier to pick up and play.[20] The game's 2 player mechanic was difficult task to create, according to Tanabe, because the series had no template to base it on.[20]

There were various additions to the game that were cut from the final product. One of these was online multiplayer,[21] while another feature was the ability to move around the ring in a 3D environment. This idea was scrapped so that the game would have the same feel as the older games in the series.[22] Other features include character customization, other RPG elements, and mini-games.[22]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings87%[23]
Metacritic86/100[24]
Review scores
PublicationScore
Famitsu26/40
Game Informer9/10[25]
GameSpot8.5/10
Giant Bomb[28]
IGN8.8/10[26]
Nintendo Life9/10[29]
Nintendo Power8.5/10[27]
Nintendo World Report10/10[30]
ONM91%

The game received critical acclaim, averaging an 86/100 and an 87.29% at Metacritic and GameRankings respectively.[23][24]Nintendo Power's Chris Slate scored the game an 8.5/10 in the magazine's June 2009 issue, praising its similarity to the NES title of the same name.[27] Slate stated 'The folks at Next Level Games have created an amazing title that has made the 15 years since Super Punch-Out!! quite worthwhile.' However, he said that the new additions didn't affect the game. Game Informer gave Punch-Out!! a 9/10.[25]IGN's Craig Harris gave this game an 8.8/10, citing its nostalgic gameplay.[26] Sumantra Lahiri of The Escapist also praised its nostalgic value, but suggested that the stereotypes exhibited by the characters that seemed harmless in the 1980s version had not aged well when early 21st century attitudes towards cultural and racial sensitivity were taken into account.[31] The game sold 1.27 million copies worldwide and was re released as a Nintendo Selects.[citation needed]

References[edit]

  1. ^Harris, Craig (2008-10-02). 'Punch-Out!! to Next Level'. IGN.
  2. ^ abPlunkett, Luke (March 19, 2009). 'Punch-Out Dated For Europe'. Kotaku. Retrieved 10 April 2015.
  3. ^ abAshcraft, Brian (2009-02-26). 'Nintendo's 120 Game Line-Up, Punch Out, Excitebots Dated'. Kotaku.
  4. ^ abc'PUNCH-OUT!![パンチアウト!!]'. Nintendo. Nintendo. Retrieved 29 June 2015.
  5. ^Joseph Rositano (2009-07-14). 'Punch-Out!! dated for Australia'. PALGN. Retrieved 2009-07-14.
  6. ^Lawler, Richard (2017-12-05). 'Nintendo Wii, GameCube games come to China on NVIDIA Shield'. Engadget.com. Retrieved 2017-12-05.
  7. ^'Shigeru Miyamoto Interviews Me About Hardcore Games, Also Talks 'Punch-Out' And 'Mario,' 'Zelda' Shortcomings'. Multiplayerblog.mtv.com. 2008-10-29. Retrieved 2011-12-09.
  8. ^Bailey, Kat (2008-10-01). 'Nintendo Reveals Punch-Out!! Wii, Sin and Punishment 2, And More'. 1UP.com.
  9. ^Romero, Josh (9 May 2009). 'Punch-Out Nintendo World contest looking for best virtual boxer'. Video Games Blogger. Retrieved 10 April 2015.
  10. ^'Punch-Out!! To Hit In August, Only At JB Hi-Fi Kotaku Australia'. Kotaku.com.au. Retrieved 2011-12-09.
  11. ^http://www.gamefaqs.com/wii/954363-punch-out/data
  12. ^Otero, Jose (2015-01-14). 'Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U'. IGN. Ziff Davis. Retrieved 2015-01-14.
  13. ^Whitehead, Thomas (2015-03-09). 'Nintendo Download: 12th March (Europe)'. Nintendo Life. Retrieved 2015-03-10.
  14. ^Wassenaar, Troy (March 12, 2015). 'AUSTRALIAN NINTENDO DOWNLOAD UPDATES (13/3) – REST UP FOR MOTHER BRAIN'. Vooks. Retrieved 10 April 2015.
  15. ^'Punch-Out!! – exclusive boxer reveals!'. GamesRadar. 2009-05-05. Retrieved 2011-12-09.
  16. ^Apr 10, 2009 (2009-04-10). 'Punch-Out!! Video Game, Exclusive Multi-Player Trailer Video Clip Game Trailers & Videos'. GameTrailers.com. Retrieved 2011-12-09.
  17. ^Craig Harris. 'Doc Louis Hits the Ring - Wii News at IGN'. Wii.ign.com. Retrieved 2011-12-09.
  18. ^Take on Doc Louis in a Club Nintendo Exclusive Punch-Out!! Game
  19. ^DeVries, Jack (October 2, 2008). 'Punch-Out!! Coming to Wii'. IGN. Retrieved June 17, 2012.
  20. ^ abcdefghijTotilo, Stephen (July 27, 2009). 'Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea'. Kotaku. Retrieved June 17, 2012.
  21. ^ abc'Punch-Out: Post Mortem Interview with Next Level Games'. The Arm Chair Empire. August 26, 2009. Retrieved June 17, 2012.
  22. ^ abcdEast, Tom (August 20, 2009). 'Making Of Punch-Out!! Next Level tell us about the development of a boxing classic'. The Official Nintendo Magazine. Retrieved June 17, 2012.
  23. ^ ab'Punch-Out!! for Wii'. GameRankings. Retrieved 2009-06-26.
  24. ^ ab'Punch-Out!! (wii:2009)'. Metacritic. Retrieved 2009-06-26.
  25. ^ abVore, Bryan (September 22, 2009). 'A Fantastic Throwback that's More than Just a Nostalgia Act'. Game Informer. GameStop. Archived from the original on May 31, 2014. Retrieved September 23, 2014.
  26. ^ abCraig Harris. 'Punch-out!! Review - Wii Review at IGN'. Wii.ign.com. Retrieved 2011-12-09.
  27. ^ ab'Punch Out!! for Wii'. Nintendo Power. Future US. June 2009.
  28. ^'Punch Out!!'. Giant Bomb. Retrieved May 20, 2009.
  29. ^'Punch Out!! for Wii'. Nintendo Life. Retrieved May 26, 2009.
  30. ^'Punch Out!!'. Nintendo World Report. Retrieved May 22, 2009.
  31. ^Huling, Ray (2009-01-13). 'The Escapist : Punch-Out!!'s Black Eye'. Escapistmagazine.com. Retrieved 2011-12-09.

External links[edit]

  • Quotations related to Punch-Out!! at Wikiquote
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Punch-Out!!_(Wii)&oldid=904508178'
Punch-Out!!
The most recent Punch-Out!! series logo. Based on the title screen logo of the original Punch-Out!! arcade game.
Genre(s)Sports
Developer(s)Nintendo IRD
R&D3
Next Level Games
Publisher(s)Nintendo
Creator(s)Genyo Takeda
Makoto Wada[1]
Platform(s)Arcade, Game & Watch, Nintendo Entertainment System, PlayChoice-10, Virtual Console, Super Nintendo Entertainment System, Wii, WiiWare, Wii U, Nintendo Switch
First releasePunch-Out!!
February 1984
Latest releaseDoc Louis's Punch-Out!!
October 27, 2009
Spin-offsArm Wrestling

Punch-Out!![a] is a series of boxingvideo games created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. It started in the arcade simply as Punch-Out!!, which was followed by a sequel Super Punch-Out!!. It has since spanned home consoles, including the Famicom and NESPunch-Out!! / Mike Tyson's Punch-Out!!, an SNES and Super Famicom sequel Super Punch-Out!!, and a Wii sequel Punch-Out!!. In November 2009, Platinum Club Nintendo members received a code to download Doc Louis's Punch-Out!!, which features a fight between series protagonist Little Mac and his mentor Doc Louis. The series also had a spin-off called Arm Wrestling. Arm Wrestling was released only in North American arcades, and was Nintendo's last arcade game they independently developed and released.

List of games[edit]

Title Platform(s)ReleasedNotes
Punch-Out!!Arcade, Nintendo Switch (eShop)Japan: 1983, 2018
North America and Europe: 1984, 2018
The first Punch-Out!! title. Later released on Nintendo Switch as part of Hamster'sArcade Archives series.
Punch-Out!! / BoxingGame & WatchNorth America and Europe: 1984The first purchasable Punch-Out!! title. Originally released under the generic title of Boxing, but quickly changed its title to Punch-Out!! due to the popularity of the arcade game.
Super Punch-Out!!ArcadeJapan: 1984
North America and Europe: 1985
The sequel to the first Punch-Out!! arcade, the first to feature the 'duck' move for avoiding moves that cannot be dodged sideways nor blocked.
Arm WrestlingArcadeNorth America: 1985The first spin-off in the Punch-Out!! series, as well as Nintendo's last arcade exclusive game it independently created and released.
Punch-Out!! / Mike Tyson's Punch Out!!NES, Wii (Virtual Console), Nintendo 3DS (Virtual Console), Wii U (Virtual Console)Japan: 1987, 2007
North America: 1987, 1990, 2007
PAL region: 1988, 1990, 2007
The first Punch-Out!! title to appear on a home console, as well as the first to feature a plot. Also, a semi-port of both the Punch-Out!! and Super Punch-Out!! arcade games (mostly inclined towards the latter) with some variations. Originally featuring Super Macho Man as the final boss in the gold version given out to Golf U.S. Course Famicom Tournament winners. Then came the Mike Tyson version, and later featuring Mr. Dream.
Super Punch-Out!!Super NES, Wii (Virtual Console), Wii U (Virtual Console), New Nintendo 3DS (Virtual Console)Japan: 1998
North America: 1994, 1996, 2009
Europe: 1995, 2009
An updated home console version of the arcade game of the same name and the sequel to the three NES versions. It is the first to allow players to select any boxer they want to battle against, instead of a group.
Punch-Out!!WiiNorth America: May 18, 2009
Europe: May 22, 2009
Japan: July 23, 2009
Australia: August 27, 2009
An updated remake to the three NES versions of Punch-Out!!. First game published in the series in over a decade, developed by Next Level Games. It is also the first title in the series to be rendered in three-dimensions and full motion video, as well as the first to include a multiplayer option and optional motion based controls.
Doc Louis's Punch-Out!!WiiWareNorth America: October 27, 2009A standalone WiiWare game, Doc Louis's Punch-Out!!, was originally available as a download exclusive to 2009 Club Nintendo Platinum members.[2] It was later re-released amongst over 100 titles to be claimed by general Club Nintendo members, between January and June 2015 inclusively, as incentive to spend expiring Coins prior to Club Nintendo's closure. The game serves as a prequel to the Wii version of Punch-Out!!.
Punch-Out!!Wii UNorth America: January 22, 2015
Europe: March 12, 2015
Australia: March 13, 2015
Japan: June 24, 2015
A 'digital only' re-release of the Wii version on the Wii U's eShop channel. It can be played directly on the Wii U menu instead of going to the Wii emulator of the Wii U. Features 1080p up-scaled graphics in 480p.
Online

Gameplay[edit]

Playing as a diminutive boxer called Little Mac, the player must climb the ranks of the World Video Boxing Association. Gameplay differs slightly between each game, but generally, the player can attack with his left and right fists, at the head or the body, and can also dodge and block to avoid the opponent's attacks. Many games in the series give the player a powerful uppercut ability; its use is limited, must be earned during matches, and has a star punch that can be obtained by hitting an opponent while taunting or at just the right time. Little Mac can also block, causing him to take minimal damage.

The key to defeating each opponent is to learn their fighting patterns, avoid their attacks and respond with a counterattack. Opponents will often give a visual or audible cue to signal their attacks. If the player successfully dodges an attack, the opponent will be left vulnerable for a while, allowing the player to strike back. The player can defeat enemy boxers by knocking them down for a count of 10, downing them three times in one round for a TKO, or by a referee's decision.

Punch Out For The Wii

Characters[edit]

Game Maker Punch Out For Wii Games

Other appearances in media[edit]

The series has made multiple appearances in other games as well. The SNES version of Super Punch-Out!! was included in the Nintendo GameCube version of Electronic Arts' Fight Night Round 2. The protagonist of the SNES version of Super Punch-Out!! appears as a secret boxer in full 3D with the name 'MAC' on his boxers and was referred to as 'Little Mac' as part of the Nintendo-exclusives deal between Nintendo and EA in allowing several Nintendo characters to star in EA sports games. Due to the third-party nature of his role in the game, it is considered by several fans of the series, to be uncanon. Little Mac further made a cameo appearance in skip Ltd.'s Wii video game Captain Rainbow, where the title character has to help train Little Mac to get in shape to regain his championship title.[3] Little Mac also appears as an assist trophy in Super Smash Bros. Brawl before becoming a playable character in Super Smash Bros. for Nintendo 3DS and Wii U[4] and Super Smash Bros. Ultimate.

Tiny download manager serial number crack. A short story about the NES Punch-Out!! titles was made for the Nintendo Comics System.[citation needed]

Notes[edit]

References[edit]

  1. ^'N-Sider.com Makoto Wada'. N-Sider. Archived from the original on 2007-10-28. Retrieved 2009-07-01.
  2. ^Craig Harris (2009-07-14). 'Doc Louis Hits the Ring - Wii News at IGN'. Wii.ign.com. Archived from the original on 2009-07-17. Retrieved 2011-04-18.
  3. ^'IGN: Captain Rainbow'. Wii.ign.com. Archived from the original on 2011-11-09. Retrieved 2011-04-18.
  4. ^Schreier, Jason. 'Smash Bros.' Newest Contestant: Punch-Out's Little Mac'. Kotaku. Archived from the original on 2014-02-14. Retrieved 2014-02-14.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Punch-Out!!&oldid=900693494'